Total War's real time battles were about tactics not strategy. I was never a huge fan of Total War nor is it really an RTS. Total War has been around since 2000 and has done more the RTS genre then any other game since Dune or C&C and has yet to bested by any of its rivals and from the previews Total War looks set to raise that bar in even higher then it previous game. If there is once franchise on the PC that has pushed the boundaries of A.I, physics, tactical planning, command ability, graphics and realism it’s Total War.
Now comparing the up and coming Empire: Total War and Starcraft 2 may not seem fair but both are at the end of the day RTS games and both have real time battles, except one is 3D where the scenery and terrain plays a vital aspect in battle planning where as the other is little more the Command & Conquer in space (or am I being to hard on SC2?).
I’ve just watched the latest Second Take video and once again Rob and Ben are drawling over the upcoming release of Starcraft 2 along with Diablo III.įirstly can someone please explain what Starcraft offers that makes it into a game of worship for over eager? I’ve played it when it came out sure it was additive but it was hardly a game that shock the RTS genre to its very foundations in terms of originality.